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[π‘οΈ COUNTER LAB β HOW TO BEAT THESE PLAYS]
[π΅ TERRAN]
[π‘ PROTOSS]
[π£ ZERG]
[βοΈ STARCRAFT II β BUILD ORDER ATLAS Pick a race β learn the opener β watch the guide β know the counter π΅ Terran Β· π£ Zerg Β· π‘ Protoss β follow the arrows: π¬ video guides Β· β οΈ counters]
[πΊοΈ Legend π© Green card β safe macro opener π§ Orange card β timing attack π₯ Red card β cheese / all-in β οΈ Red arrow β how to counter it βΆοΈ Video cards are playable in-canvas]
[π‘ Stargate Oracle Opener Style: Harass into macro Β· Hits: ~4:20 Β· β β β Supply Action 14 Pylon (chrono Nexus, scout) 15 Gateway 16 Assimilator 20 Nexus (natural) 20 Cybernetics Core 21 Assimilator #2 @Cyber Adept (chrono) + Warp Gate ~3:10 Stargate ~3:50 Oracle (chrono) ~4:20 β‘ Pulsar Beam their mineral line Then 2nd Oracle / Void Ray Β· +2 Gates Β· Battery]
[π₯ Cannon Rush (Cheese) Style: All-in Β· Hits: ~2:00 Β· β β β Supply Action 13 Forge (hidden / low ground) Next Probe sneaks a Pylon into their base @Pylon Cannons behind buildings, creep toward minerals Follow More cannons + Gateway or fast Stargate β οΈ Psychological warfare β half the damage is tilt.]
[π₯ Proxy 2-Rax (Cheese) Style: All-in Β· Hits: ~2:30 Β· β β β Supply Action 10 Supply Depot 11 SCV β build 2 hidden Barracks near their base @Rax Nonstop Marines, rally to their natural ~2:30 βοΈ Attack β pull SCVs to tank & repair β οΈ No expand, no economy β win here or lose the game.]
[π΅ 2-1-1 Marine Drop Style: Timing attack Β· Hits: ~5:00 Β· β β β Supply Action 14 Supply Depot 16 Barracks 16 Refinery 19 Reaper + Orbital Command 20 Command Center (natural) 21 2nd Barracks + Depot ~3:00 Factory Β· Reactor on Rax #1 ~3:40 Starport Β· Tech Lab Rax #2 β Stim ~4:20 Starport onto Reactor β 2 Medivacs 4:45 π Drop 16 Marines in their main π‘ Nonstop Marines + SCVs. Every drop trades your attention for their whole army.]
[https://www.youtube.com/watch?v=a9wfZQzXbMo]
[π‘οΈ vs 2-1-1 Marine Drop Tell: 2 Rax, 1 gas, fast Starport β no 3rd CC by 4:00 β 4 Queens + 1 Spore per mineral line by 4:40 β Ling/Bane surround the drop β Banes pay for themselves β Don't chase Medivacs β defend the workers β You drone while they float 2 Medivacs β hold = ahead]
[https://www.youtube.com/watch?v=fj6S07Vb9dk]
[https://www.youtube.com/watch?v=7gw5IVXErt0]
[π§ Golden Rules of Not Dying Scout at 1:30 β send a worker; what's missing from their base tells you the plan Count workers, not units β fewer workers than you = an attack is coming When in doubt: make units and defend at home A defended cheese is a won game β they burned their economy trying to kill you now Practice each build 10Γ vs AI before taking it to ladder]
[π‘οΈ vs Proxy Rax Tell: Empty / late buildings in their base at 1:30 β scan YOUR side of the map β T: Bunker behind minerals + SCV repair β P: Shield Battery + Adepts, hold the wall β Fight inside your mineral line β worker surround beats Marine count π¬ Bonus: Defend proxy 4-Rax PvT βΌ watch below]
[π‘οΈ vs 12 Pool Tell: Pool before Hatchery on your 1:40 scout Β· no natural β Wall the ramp (T: Depot+Rax Β· P: Gateway+Pylon) β Pull 2β4 workers to surround lings that slip in β P: chrono first Adept Β· T: first Marine + SCV repair β Hold = win β they sacrificed economy. Punish at ~4:00]
[π‘οΈ vs Oracle Opener Tell: 1 Gate + 2 gas, nothing crosses the map by 3:00 β Stargate β Z: Spore in every mineral line by 3:40 + Queens spread β T: Missile Turret per line + split Marines β Track Oracle energy β at 0 it must retreat: punish that window β Max 2 static defense per base β don't over-build]
[π‘οΈ vs Cannon Rush Tell: Probe circling your base before 1:30 Β· hidden Pylons β Pull 2β3 workers per Probe β kill Pylons , not Cannons β Body-block the Cannon spots near your minerals β Z: Drones out-mine it β expand elsewhere if contained π¬ Bonus: printf explains defense βΌ watch below]
[https://starcraft.fandom.com/wiki/Cannon_rush]
[https://www.youtube.com/watch?v=evP9PBnsyEc]
[π₯ 12 Pool Rush (Cheese) Style: Rush Β· Hits: ~2:15 Β· β ββ Supply Action 12 Spawning Pool 12β13 Drones @Pool 6 Zerglings β run across the map ~2:15 βοΈ Hit workers / deny the natural Behind Queen + more lings Β· expand if it worked]
[π£ 16 / 18 / 17 Macro Opener Style: Safe macro Β· Spike: 4:30+ Β· β ββ Supply Action 13 Overlord 16 Hatchery (natural) 18 Extractor 17 Spawning Pool 19 Overlord @Pool 2 Queens + 4 Zerglings @100 gas Metabolic Boost, drones off gas 2:30 3rd Hatchery 3:00+ Queens 3 & 4 Β· spread creep ~4:00 Drone to 66 β pick tech (Banes / Lair) π‘ The foundation of ALL standard Zerg play.]
[https://www.youtube.com/watch?v=A9m2VsBPPvQ]
[π VAULT LINKS β canvas β notes β canvas]
[π§ Linking demo Canvas cards can point at notes π and at other canvases πΌοΈ β click any card below to jump. Every target links back here.]
[sc2-glossary π SC2 Glossary π This note is linked from βοΈ the Build Order Atlas canvas β and links back to it. Thatβs the canvas β note demo. Term Meaning Build order Scripted opening β what to build at which supply count / game clock Supply Population cap resource; β14 Depotβ = build a Depot when at 14 supply Macro Economy + production: workers, bases, spending money Micro Controlling units in a fight: splits, focus fire, kiting Timing attack Attack launched exactly when an upgrade/unit combo spikes (e.g. 2-1-1 at 5:00) Cheese / All-in High-risk rush that sacrifices economy β wins now or loses later Proxy Production building hidden near the opponentβs base for faster reinforcement Wall-off Buildings placed to block the ramp against run-bys (lings, zealots) Tell Scouting clue that reveals the opponentβs plan (missing gas, no naturalβ¦) Creep Zerg ground cover β grants Zerg units speed, gives map vision Related: ποΈ Training Plan Β· Canvases: π³ Tech Tree Β· πΊ Matchup Map]
[sc2-training-plan ποΈ SC2 Training Plan π Linked from βοΈ the Build Order Atlas canvas β pick one build there, then grind it here. Week 1 β learn ONE build per race π΅ 2-1-1 Marine Drop β 10Γ vs Easy AI, no supply blocks before 5:00 π£ 16/18/17 Macro Opener β 10Γ vs Easy AI, 3rd Hatch by 2:35 π‘ Stargate Oracle β 10Γ vs Easy AI, Oracle out by 3:55 Week 2 β pressure-proof it Repeat each build vs Hard AI β survive its first attack Watch one guide video from the Atlas per build, note ONE fix Scout at 1:30 every single game (see tells in the Counter Lab) Week 3 β ladder 10 ladder games per race, same build every game After each loss: was it the build, the scouting, or the panic? Rule of thumb: a build is βlearnedβ when you can execute it while chatting. Related: π Glossary Β· Canvases: π³ Tech Tree Β· πΊ Matchup Map]
[SC2 Tech Tree]
[SC2 Matchup Map]
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