đź“– SC2 Glossary

🔗 This note is linked from ⚔️ the Build Order Atlas canvas — and links back to it. That’s the canvas ↔ note demo.

TermMeaning
Build orderScripted opening — what to build at which supply count / game clock
SupplyPopulation cap resource; “14 Depot” = build a Depot when at 14 supply
MacroEconomy + production: workers, bases, spending money
MicroControlling units in a fight: splits, focus fire, kiting
Timing attackAttack launched exactly when an upgrade/unit combo spikes (e.g. 2-1-1 at 5:00)
Cheese / All-inHigh-risk rush that sacrifices economy — wins now or loses later
ProxyProduction building hidden near the opponent’s base for faster reinforcement
Wall-offBuildings placed to block the ramp against run-bys (lings, zealots)
TellScouting clue that reveals the opponent’s plan (missing gas, no natural…)
CreepZerg ground cover — grants Zerg units speed, gives map vision

Related: 🏋️ Training Plan · Canvases: 🌳 Tech Tree · 🔺 Matchup Map