POLS principle of least surprise

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Principle of Least Surprise (POLS)

The Principle of Least Surprise (POLS) is a design philosophy applied in software development, user interface design, and system architecture. It states that a system should behave in a way that least surprises the user or developer. This principle aims to make systems intuitive and predictable, reducing the cognitive load and potential for errors.

Key Benefits:

  1. Usability: Users find systems easier to use when they behave as expected, improving user experience.
  2. Learnability: New users can learn and adapt to the system more quickly if it operates in a familiar or predictable manner.
  3. Maintainability: Developers find it easier to maintain and extend systems that follow established conventions and predictable patterns.

Application in Software Development:

Naming Conventions: Use meaningful and consistent names for variables, methods, and classes that clearly indicate their purpose.

// Bad naming - surprising
int d; // What does 'd' stand for?

// Good naming - not surprising
int daysUntilDeadline;

Method Behavior: Ensure methods perform actions that are consistent with their names and avoid side effects.

// Surprising behavior
public void updateUserProfile(User user) {
    sendWelcomeEmail(user); // Side effect not indicated by the method name
    // Update profile logic
}

// Predictable behavior
public void updateUserProfile(User user) {
    // Update profile logic
}

public void sendWelcomeEmail(User user) {
    // Logic to send email
}

User Interface Design: Design UI elements to behave in ways users expect based on common conventions and prior experiences.

<!-- Surprising behavior -->
<button onclick="deleteItem()">Save</button> <!-- Button labeled "Save" deletes an item -->

<!-- Predictable behavior -->
<button onclick="saveItem()">Save</button> <!-- Button labeled "Save" saves an item -->

Examples of POLS in Action:

  1. Consistent Command-Line Interfaces:

    • Using familiar commands and options across different tools.
    • Example: -h or --help for displaying help information.
  2. APIs:

    • Adhering to common RESTful conventions in web APIs.
    • Example: Using GET for retrieving data, POST for creating resources, PUT for updating resources, and DELETE for deleting resources.

Summary:

The Principle of Least Surprise emphasizes designing systems that meet users' and developers' expectations, making them intuitive and predictable. By following this principle, you can enhance usability, learnability, and maintainability, ultimately leading to a better overall experience and more robust software.

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